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Island Survival
ROLE
Creative Director, Art Director, Programmer, Animator
DESCRIPTION
This was my first experience working with Unity, and since I was new to 3D modeling at the time, I wanted to use this as a learning opportunity. With no real intent to make a complete game, I set out to learn what I could with a general “Beach” theme. This evolved into a survival/explorative experience while I focused on object interaction, environment animation, and player input.
YEAR
2016
ENGINE
Unity
GENRE
Platformer
TOOLS USED
Unity, Blender, Adobe Photoshop, Adobe Illustrator
PROGRAMMING LANGUAGE
C#

Screenshots

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