Cheesemonger

ROLE
Creative Director, Art Director, Programmer, Animator
DESCRIPTION
In 2019, I embarked on a project called "Cheesemonger," which represented a preliminary exploration of a much larger concept I had in mind for a 2D platformer. During the process, I hashed out fundamental elements, including the concept, storyline, and gameplay mechanics. Regrettably, due to time constraints, I couldn't fully realize my vision. Consequently, I opted to focus my efforts on creating a smaller, yet significant component of the game—a quaint quest hub and home base. Within this hub, players could rest, manage their inventories, and embark on their chosen quests.
YEAR
2019
ENGINE
Unity
GENRE
Platformer
TOOLS USED
Unity, Aseprite, Tiled, Affinity Photo, Affinity Designer, OBS
PROGRAMMING LANGUAGE
C#

Tile Sets

Characters
