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Cheesemonger

Animated GIF export of the Corgi's run cycle from the game.

ROLE

Creative Director, Art Director, Programmer, Animator

DESCRIPTION

In 2019, I embarked on a project called "Cheesemonger," which represented a preliminary exploration of a much larger concept I had in mind for a 2D platformer. During the process, I hashed out fundamental elements, including the concept, storyline, and gameplay mechanics. Regrettably, due to time constraints, I couldn't fully realize my vision. Consequently, I opted to focus my efforts on creating a smaller, yet significant component of the game—a quaint quest hub and home base. Within this hub, players could rest, manage their inventories, and embark on their chosen quests.

YEAR

2019

ENGINE

Unity

GENRE

Platformer

TOOLS USED

Unity, Aseprite, Tiled, Affinity Photo, Affinity Designer, OBS

PROGRAMMING LANGUAGE

C#

Tile Sets

Characters

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